AI Insights · Timothy · April 2022
Top 5 Arcade Racing Apps in Belarus: Q1 2022 Performance Review
Discover the performance trends of the top 5 arcade racing apps in Belarus during Q1 2022, including download rates, revenue, and active user metrics.
During the first quarter of 2022, the arcade racing category in Belarus saw varied performance across the top 5 apps on a unified platform. Here’s a closer look at their key metrics, with data provided by Sensor Tower.
Race Master 3D - Car Racing from SayGames LTD experienced fluctuations in both downloads and revenue. Weekly downloads started strong at around 21.6K in late December, peaking at 24K in the first week of January, but gradually declined to approximately 10.9K by the end of March. Revenue showed a significant spike, reaching roughly $30 in mid-January, and later stabilized around $5 to $19 in March. The active user base remained relatively stable, ranging from 54K to 66K throughout the quarter.
Riding Extreme 3D by DUCKY LTD saw a steady increase in weekly downloads, starting at 4K in late December and climbing to 7.6K by the end of March. Active users also exhibited a positive trend, rising from about 10.7K to 18.4K over the same period.
Muscle Race 3D from GOODROID, Inc. had a more erratic download pattern. Downloads began at 7.8K in late December, dipped to around 1.9K in mid-February, and recovered to 3.2K by the end of March. Active users followed a similar trajectory, with numbers ranging from 3.5K to 13.4K throughout the quarter.
Epic Race 3D – Parkour Game by AI Games FZ showed a notable peak in downloads, jumping from 1.6K in late December to 7.4K by the end of January, before stabilizing around 3.2K in late March. The active user base mirrored this trend, rising from 6K to 22.4K by the end of January, then settling between 12.5K and 17.6K for the rest of the quarter.
Bridge Race from SUPERSONIC STUDIOS LTD saw a significant uptick in downloads, starting at 3.3K in late December and reaching 6.5K by early March, before slightly declining to 3.5K by the end of March. Active users also saw an increase, from 17.2K in late December to a peak of 20.2K in mid-March, and then settled at around 14.5K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.